GwBBCode Tutorial
How to show a single skillTo display a skill you need to encase its name in square brackets "
[" and "
]".
For example the skill Shock would be represented by
[Shock] =>

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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic) |
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Alternatively, you can express a skill by using
"[skill]" tags.
[skill]shock[/skill] =>

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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic) |
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If you want to show the skill name instead of its icon, put a second "
[" before the name
[[Shock] =>
Shock | | |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic) |
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If you want to show a skill effect adjusted to an attribute value, include "@" after skill name and then a number
[Shock@8] =>

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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 37 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 8 Air Magic) |
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here we have the skill with 8 in Air Magic
Tip: case and punctuation don't matter in skill names, and you can use some abbreviations
["You're All Alone!"] =
[your all alone] =
[YOUR ALL ALONE!!!] =>

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 Nightfall | "You're All Alone!"- 10
 - 5
 Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds. |
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[Word of Healing] =
[WoH] =
[woh] =>

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 Core | Word of HealingElite Spell. Heal target ally for 5..81..106 Health. Heal for an additional 30..98..121 Health if that ally is below 50% Health. (Attrib: Healing Prayers) |
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***Currently punctuation does matter on SMF forums. Also skills with apostrophes in the name will not display unless the apostrophe is omitted.How to write a buildThe simpler way is to get its template code from the game, then use it in one of these ways:
[Shock Warr;OQYTgw4K5QrSFqM9cOtrCA] =
[build=Shock Warr;OQYTgw4K5QrSFqM9cOtrCA] ~=
[build=OQYTgw4K5QrSFqM9cOtrCA] =>
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| Warrior / Elementalist | 8 Air Magic 11 Strength 12 Axe Mastery
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +25 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration. |
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 Core | Executioner's Strike- 8
 Axe Attack. If this attack hits, you strike for +34 damage. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +23 damage, and your target is knocked down. (Attrib: 11 Strength) This attack skill has 11% armor penetration. |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 37 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 8 Air Magic) |
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 Core | Axe Rake- 5
 Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +8 damage, and that foe becomes Crippled for 15 seconds. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration. |
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 Core | Sprint- 15
 - 5
 Stance. For 12 seconds, you move 25% faster. (Attrib: 11 Strength) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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Shock Warr |
But if you want to write a build from scratch, here is how! A build consists of an opening tag
[build] in which you can specify details (see below), then a list of skills encased in brackets, and an ending tag
[/build]. In this example we specified a name and attribute level. Do not panic it will be explained in details below

.
[build prof=W/E air=8][Shock][Frenzy][Eviscerate][/build] =>
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| Warrior / Elementalist | 8 Air Magic
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 37 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 8 Air Magic) |
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +1..25..33 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..17..21 seconds. (Attrib: Axe Mastery) |
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Now let us have a closer look.. at what you can specify in the
[build] tag..
- Professions: To specify the build is for a Warrior/Elementalist, just add prof=W/E. You can use any profession abbreviation: W, Mo, E, R, N, Me, Rt, A, D, P. As well as full profession names, e.g prof=Warrior/Elementalist. You do not have to specify a secondary profession.
[build prof=W/E][/build] = [build prof=Warrior/Elementalist][/build] =>
- Build's name: To specify a name, try this: name="Shock war" (note: the name must be encased in double brackets "")
[build prof=W/E name="Shock war"][/build] =>
- Attributes: Just write the attribute name without spaces, followed by "=", and the attribute level. Like this: expertise=9. You can use plus signs to specify additional levels due to a rune or helmet: axemastery=12+1+3.
Tip: Case does not matter here and all but 3 attribute names can be reduced to their first three letters, e.g axe=12 and pro=4. Specifying a few more letters does not hurt though: prot=9 and blood=8. The three exceptions to this rule are: dead for Deadly Arts since dea is for Death Magic; comma for Command since com is for Communing; earthp for Earth Prayers since ear is for Earth Magic.
[build prof=W/E AxeMastery=12+1+3][/build] = [build prof=W/E axe=12+1+3][/build] =>
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| Warrior / Elementalist | 12 + 1 + 3 Axe Mastery
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- Description: Adding information on a build (weapons, armor, how to play it) can be done like this: desc="Vamp axe." (note: the description must be encased in double brackets "")
[build prof=W/E desc="Vamp axe."][/build] =>
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| Warrior / Elementalist | Vamp axe. Spike with Shock.
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Tip: you can write descriptions in multiple lines using {br} to separate lines. This tip works on build names as well.
- Pickup: Now imagine you have a post with a full teambuild and you would like to know which of these builds your forum users would prefer to play. Rather than go through the process of asking them, use the pickup feature and ask them to click on the builds (their profession icons) they want! And click again to remove themselves from a build.
To make a build clickable add something like pickup="some unique text here". A unique text is needed because if you use the same id with two builds and a user clicks on one, he will be added to both!
[build prof=W/E pickup="Shock War"][/build]
[build prof=Mo/E pickup="Prot Monk v3"][/build] =>
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| Warrior / Elementalist | Can play it: No one can! |
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| Monk / Elementalist | Can play it: Gast. |
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Tip: for readability, you can reuse the pickup feature inside the same post but outside a build, and see who can play what without having to move your mouse over each build:
- PvE/PvP: You can specify whether a build is PvE or PvP by adding either "pve" or "pvp" to the code:
[build prof=W/E pve]["Watch Yourself!"][Blinding Surge][/build] =>
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 Core | Watch Yourself! (PvE)- 4
 - 4
 Shout. Party members within earshot gain +5..21..26 armor for 10 seconds. This shout ends after 10 incoming attacks. (Attrib: Tactics) |
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 Nightfall | Blinding Surge (PvE)Elite Spell. Target foe is struck for 5..41..53 lightning damage. That foe and all adjacent foes are Blinded for 1..6..7 seconds. This Spell has 25% armor penetration. (Attrib: Air Magic) |
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[build prof=W/E pvp]["Watch Yourself!"][Blinding Surge][/build] =>
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 Core | Watch Yourself! (PvP)- 4
 - 4
 Shout. Party members within earshot gain +5..21..26 armor for 10 seconds. This shout ends after 1..3..3 incoming attacks. (Attrib: Tactics) |
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 Nightfall | Blinding Surge (PvP)Elite Spell. Target foe is struck for 5..41..53 lightning damage and Blinded for 1..4..5 seconds. If that foe is under the effects of an Enchantment, all adjacent foes are also Blinded for 1..4..5 seconds. This Spell has 25% armor penetration. (Attrib: Air Magic) |
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- Box: You can create a nice box border to encase the build skills like in the game by adding "box" to the code:
[build prof=W/E box][Shock][Eviscerate][/build] =>
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 10..50..63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: Air Magic) |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +1..25..33 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..17..21 seconds. (Attrib: Axe Mastery) |
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- No skill: You may want to specify an empty skill slot. For that, use [No Skill] =>

- No save: If you do not want a build to show the copy build icon just add "nosave" to the code.
[build prof=W/E nosave][/build] =>
Here is a full example:
[build prof=W/E name="Shock Axe" box axe=12+1+2 str=11+1 air=6 desc="Weapon 1: Vampiric Axe{br}Weapon 2: Penetrating Axe"][Frenzy][Rush][Disrupting Chop][Bulls Strike][Shock][Eviscerate][Executioners Strike][Resurrection Signet][/build] =>
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| Warrior / Elementalist | 12 + 1 + 2 Axe Mastery 11 + 1 Strength 6 Air Magic Weapon 1: Vampiric Axe Weapon 2: Penetrating Axe
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Prophecies | Rush- 4
 Stance. For 18 seconds, you move 25% faster. (Attrib: 12 Strength) |
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 Core | Disrupting Chop- 6
 Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 15 Axe Mastery) This attack skill has 12% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +25 damage, and your target is knocked down. (Attrib: 12 Strength) This attack skill has 12% armor penetration. |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 30 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 6 Air Magic) |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +31 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 20 seconds. (Attrib: 15 Axe Mastery) This attack skill has 12% armor penetration. |
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 Core | Executioner's Strike- 8
 Axe Attack. If this attack hits, you strike for +40 damage. (Attrib: 15 Axe Mastery) This attack skill has 12% armor penetration. |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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Shock Axe |
Additional skill syntaxesFor skills which differ in PvE and PvP gameplays, you can specify the gameplay after the name or let the default gameplay be applied (on these forums, PvP):
[[Aegis (PvP)] =>
Aegis (PvP) | | |
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 Core | Aegis (PvP)Enchantment Spell. For 1..3..3 seconds, hostile spells and attacks against target other ally fail. (Attrib: Protection Prayers) |
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[[Aegis (PvE)] =>
Aegis (PvE) | | |
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 Core | Aegis (PvE)Enchantment Spell. For 5..10..11 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: Protection Prayers) |
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[[Aegis] =>
Aegis (PvP) | | |
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 Core | Aegis (PvP)Enchantment Spell. For 1..3..3 seconds, hostile spells and attacks against target other ally fail. (Attrib: Protection Prayers) |
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Same goes for Kurzick/Luxon skills (on these forums, default allegiance is Kurzick):
[[Aura of Holy Might (Kurzick)] =>
Aura of Holy Might (Kurzick) | | |
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 Factions PvE only | Aura of Holy Might (Kurzick)Enchantment Spell. All nearby foes take 40..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 40..50 holy damage. (Attrib: Kurzick rank) |
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[[Aura of Holy Might (Luxon)] =>
Aura of Holy Might (Luxon) | | |
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 Factions PvE only | Aura of Holy Might (Luxon)Enchantment Spell. All nearby foes take 40..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 40..50 holy damage. (Attrib: Luxon rank) |
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[[Aura of Holy Might] =>
Aura of Holy Might (Kurzick) | | |
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 Factions PvE only | Aura of Holy Might (Kurzick)Enchantment Spell. All nearby foes take 40..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 40..50 holy damage. (Attrib: Kurzick rank) |
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Miscellaneous- Locally prevent gwBBCode parsing: Encase what you do not want to be parsed with tags [nobbc] and [/nobbc],
e.g [nobbc][EW][/nobbc] => 
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 Core | Energizing WindNature Ritual. Create a level 1..5..6 Spirit. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 1..25..33 seconds. (Attrib: Beast Mastery) |
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You will find it useful when you want to mention a guild tag which happens to be a skill abbreviation, or when you want to explain gwBBCode syntax ^^
***Unlike Phpbb forums, the [pre] tags are do not prevent gwbbcode from parsing. Instead you should use SMF builtin [nobbc] tag to prevent any Bulitin Board code from parsing.
- The pickup feature: As seen above in a build, pickup can be used to let users show they can play it. Syntax is self explanetory: List of Shock Wars: [pickup="Shock War"] => List of Shock Wars: Add meRemove me
List of Prot Monks: [pickup="Prot Monk v3"] => Gast. Add meRemove me
- Advanced template syntax: you may use the "pve", "pvp", "box", and "nosave" build keywords in template names, e.g
[Shock Warr pve box nosave;OQYTgw4K5QrSFqM9cOtrCA] =>
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| Warrior / Elementalist | 8 Air Magic 11 Strength 12 Axe Mastery
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 Core | Frenzy- 4
 - 5
 Stance. For 8 seconds, you attack 33% faster but take double damage. |
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 Prophecies | Eviscerate- 8
 Elite Axe Attack. If Eviscerate hits, you strike for +25 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration. |
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 Core | Executioner's Strike- 8
 Axe Attack. If this attack hits, you strike for +34 damage. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration. |
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 Core | Bull's Strike- 10
 - 5
 Melee Attack. If this attack hits a moving foe, you strike for +23 damage, and your target is knocked down. (Attrib: 11 Strength) This attack skill has 11% armor penetration. |
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 Prophecies | ShockSkill. Target touched foe is knocked down and struck for 37 lightning damage. This skill has 25% armor penetration and causes Exhaustion. (Attrib: 8 Air Magic) |
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 Core | Axe Rake- 5
 Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +8 damage, and that foe becomes Crippled for 15 seconds. (Attrib: 12 Axe Mastery) This attack skill has 11% armor penetration. |
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 Core | Sprint- 15
 - 5
 Stance. For 12 seconds, you move 25% faster. (Attrib: 11 Strength) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This signet only recharges when you gain a morale boost. |
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Shock Warr |
- Export builds to GWFreaks: copy the code (click the Quote button to get it) to this page then click "convert" and import the downloaded file in GWFreaks
- Random build: guess what.. just a random build from gwshacks inventory [random build] =>
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| Elementalist / Monk | 10 Water Magic 12 Energy Storage Your maximum Energy is raised by 36.
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 Prophecies | Ether ProdigyElite Enchantment Spell. Lose all Enchantments. For 17 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 3 Health for each point of Energy you have. This Spell causes Exhaustion. (Attrib: 12 Energy Storage) |
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 Prophecies | Frozen BurstHex Spell. All nearby foes are struck for 60 cold damage and move 66% slower for 6 seconds. (Attrib: 10 Water Magic) |
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 Nightfall | Freezing GustHex Spell. If target foe is under the effect of a Water Magic Hex, that foe is struck for 60 cold damage. Otherwise, that foe moves 66% slower for 4 seconds. (Attrib: 10 Water Magic) |
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 Prophecies | Armor of MistEnchantment Spell. For 16 seconds, you gain +30 armor and move 33% faster. (Attrib: 10 Water Magic) |
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 Core | Blurred VisionHex Spell. For 8 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. (Attrib: 10 Water Magic) |
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 Nightfall | Mending TouchSpell. Touched ally loses two Conditions and is healed for 15..51..63 Health for each Condition removed in this way. (Attrib: Protection Prayers) |
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 Core | Heal PartySpell. Heal entire party for 30..66..78 Health. (Attrib: Healing Prayers) |
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 Core | Healing BreezeEnchantment Spell. For 15 seconds, target ally gains +4..8..9 Health regeneration. (Attrib: Healing Prayers) |
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- gwBBCode version: that one is more difficult to guess: [gwbbcode version] => 1.8.3
- Installing gwBBCode: If you want it on your forums it is free and open source so come get it at http://gwshack.us ^^
There. Hope you will enjoy using it as much as we did making it! ^^";
//End Gwbbcode Integration